Blades 68
Blades 68 is backordered and will ship as soon as it is back in stock.
Pickup available at Millennium Games
Usually ready in 24 hours
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Delivery and Shipping
We ship anywhere in the USA. We ship within 5-7 business days after receipt of payment.
Blades 68 is backordered and will ship as soon as it is back in stock.
Description
Description
UNRULY ESCAPADES IN A DYSTOPIAN RETRO-FUTURE
Throw on your red leather jacket, adjust your sunglasses, and get ready to drop the clutch on your autopod: Blades ’68 launches you into a technicolor world of bold action, daring heists, and mind-bending conspiracies.
In this official supplement for Blades in the Dark, designer Tim Denee (Deathmatch Island) shines a bright, electroplasmic light on the grimy streets of Doskvol and spins the timeline forward 100 years.
Spark-craft technology and a glossy veneer of prosperity conceal sinister forces and lucrative opportunities for those audacious enough to grab them.
In the slightly-too-shiny world of Blades ’68, you’ll play Militants, Swingers, Intellectuals, and Paranomalists working to unravel the secrets lurking beneath the B.L.U.E. array. Along the way, you’ll join forces with Racers, Radicals, and shadowy Operatives
to score thrills and advance your crew’s rebellious agenda.
Beyond the setting, you’ll find new crews, fresh character options, and alternate rules mechanics for Blades in the Dark (a copy of which is required to play).
Cold opens, ticking timebombs, and a rolodex full of trouble will help your GM dive into the action and bring the thrilling, multifaceted city of Doskvol 968 to life.
Blades ’68
Get groovy. Get dangerous. Get ready…
The electroplasmic revolution starts here!
Featuring:
- Unruly escapades, technicolor action, and strange secrets blend in a dystopian retro-future
- New technology and rising consumerism hide subversive, disturbing conspiracies
- Genre switch: It’s Blades in the Dark in a shiny, technicolor 60s London vibe
- 7 new Character playbooks, including the Radical, Operative, and Paranormalist
- 6 new Crews like the Hit Squad, Racers, and Utopians
- New rules for Harm, Resistance and Armor, Character advancement, and more!
- Cold Opens offer quick starting scores so GMs can plunge into the action
- Ticking Timebombs pulse in the background raising the stakes as PCs pursue their own plans
- A complete overview of Doskvol in 968 AC: history, technology, factions, the paranormal, and more!
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