{"title":"RPG Supplements","description":"","products":[{"product_id":"the-monster-overhaul","title":"The Monster Overhaul","description":"\u003cp\u003e\u003cspan\u003eWhat’s a Sphinx without a riddle, or a Minotaur without a labyrinth? What’s a Dragon without a hoard, or a Peasant without a grievance?\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003eThe Monster Overhaul \u003c\/span\u003e\u003c\/strong\u003eis a massive Role Playing Game bestiary\u003cspan\u003e \u003c\/span\u003e\u003cspan\u003edesigned for at-table utility.\u003c\/span\u003e\u003cspan\u003e \u003c\/span\u003eMonsters are presented\u003cspan\u003e \u003c\/span\u003e\u003cspan\u003ealongside useful tools, \u003c\/span\u003eready for immediate use in any scenario.\u003c\/p\u003e\n\u003cp\u003eThis book aims to provide a GM with\u003cspan\u003e \u003c\/span\u003e\u003cspan\u003ethe tools they need, as they need them, without slowing down a session.\u003c\/span\u003e\u003cspan\u003e \u003c\/span\u003eIn the middle of a game, a GM doesn’t need to be told that Bears live in caves or that Ghosts haunt graveyards. They know that. What they need are interesting prompts that are difficult to invent under pressure; names, details, motivations, secrets, riddles, maps, twists, etc.\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eNumbers are calibrated around old-school fantasy adventure game principles. \u003c\/span\u003eThis book should be compatible with, and has been tested against, the most popular and enduring old-school systems.\u003c\/p\u003e\n\u003cp\u003eThis 336 page book contains:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e200+ Monsters.\u003c\/li\u003e\n\u003cli\u003e160+ Pieces of original art.\u003c\/li\u003e\n\u003cli\u003e20+ Maps.\u003c\/li\u003e\n\u003cli\u003eRandom encounter tables, indexes, and a host of other useful tools.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eBy Skerples, the author of the CoinsandScrolls blog\u003cem\u003e, Tomb of the Serpent Kings, Kidnap the Archpriest, Epochrypha, Magical Murder Mansion, and Magical Industrial Revolution.\u003c\/em\u003e\u003c\/p\u003e","brand":"Indie Press Revolution","offers":[{"title":"Default Title","offer_id":45776056353004,"sku":"IPRCS05","price":59.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/0621\/0796\/files\/421868.jpg?v=1734380311"},{"product_id":"kingdoms-warfare","title":"Kingdoms \u0026 Warfare","description":"\u003cp\u003eRun your own domain and go to war! \u003cbr\u003eKingdoms \u0026amp; Warfare allows players to lead an organization that takes on villainous realms in shadowy intrigues, and build an army to battle tides of enemies. Lead a thieves’ guild, holy church, noble court, or other domain to victory against a hag coven, undead dominion, or draconic empire!\u003c\/p\u003e\n\u003cp\u003eCharacters are still adventurers, but the stakes are higher. That dragon doesn’t just threaten you, it endangers your people. Dive into the new rules in this 320-page, full-color PDF that includes new action-oriented monsters, magic items, and a complete adventure that teaches you how to use domain intrigue and warfare.\u003c\/p\u003e\n\u003cp\u003eYou’re not just responsible for your party anymore.\u003c\/p\u003e","brand":"MCDM Productions","offers":[{"title":"Default Title","offer_id":45777452564716,"sku":"MCDKAW01","price":49.99,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/0621\/0796\/files\/KingdomsandWarfarePDF_720x_9af47223-4f9a-4860-a93d-539e487f9c38.webp?v=1738777175"},{"product_id":"5e-gamemasters-survival-guide","title":"5E Gamemaster's Survival Guide","description":"\u003cp\u003eBe a better GM.\u003c\/p\u003e\n\u003cp\u003eNo more boring combats! The Fifth Edition Gamemaster’s Survival Guide offers over 300 pages of detailed tactical guides to help gamemasters thrive in the everchanging Fifth Edition landscape.\u003c\/p\u003e\n\u003cp\u003eThe tactical guides are easy to read and understand, each one offering the following information:\u003cbr\u003eBasic Information. Know the monster's type and challenge rating.\u003cbr\u003eFighting Style. Most monsters fall into one of the following archetypes: artillerist, brute, controller, elite, lurker, minion, skirmisher, solo, support, or tank. All categories come with a detailed explanation of the archetype's basic tactics.\u003cbr\u003eSet-up. Get details on the best possible battle map set-up for your monsters.\u003cbr\u003eBasic Tactics. Gain insight into the round-by-round steps for using each monster in a believable way (for example, dumb monsters fight dumb, smart monsters fight smart, and so on).\u003cbr\u003eWeaknesses. Know what to avoid and watch out for when running your monster up against a prepared party.\u003cbr\u003ePairings. Learn the types of monsters that each monster should team up with to help them minimize their weaknesses and maximize their strengths.\u003c\/p\u003e","brand":"ACD Distribution","offers":[{"title":"Default Title","offer_id":45777484677356,"sku":"DMDGMSG001","price":35.0,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/0621\/0796\/files\/dmdgmsg001_web_front-box_3d_l__89612.jpg?v=1747507038"},{"product_id":"where-evil-lives-mcdm-book","title":"Where Evil Lives: The MCDM Book of Boss Battles","description":"\u003cp\u003e\u003cspan\u003eThe best dungeons have fun boss battles, exciting hazards, and, of course, awesome treasure. \u003c\/span\u003e\u003cem\u003eWhere Evil Lives: The MCDM Book of Boss Battles\u003c\/em\u003e\u003cspan\u003e has all that plus everything you need to run a lair out of the book in a moment’s notice. Use a dungeon when you have nothing else planned, or build an entire campaign that leads up to a climactic encounter in a lair!\u003c\/span\u003e\u003c\/p\u003e\n\u003cdiv\u003eWe’ve got 22 dungeons in here! There is at least one dungeon for each level of play from 2nd to 20th. Each lair contains…\u003c\/div\u003e\n\u003cul\u003e\n\u003cli\u003ea unique, action-oriented boss with memorable, dynamic villain actions.\u003c\/li\u003e\n\u003cli\u003eevery monster stat block you need to run the lair. That’s 151 unique stat blocks!\u003c\/li\u003e\n\u003cli\u003ea treasure hoard tailored to the dungeon’s denizens that includes an original magic item plus other unique rewards.\u003c\/li\u003e\n\u003cli\u003ea full-color map with links to a GM version that has all the information you need to run the dungeon and a player version that keeps those secret doors and traps hidden.\u003c\/li\u003e\n\u003cli\u003edetailed descriptions of traps, hazards, and NPCs.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cbr\u003eEach stat block in\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eWhere Evil Lives\u003cspan\u003e \u003c\/span\u003e\u003c\/em\u003eis from our rigorously playtested and developed bestiary,\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eFlee, Mortals!\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eThat means each foe is more than just a bag of hit points or a list of spells. Each foe has at least a couple of action options in their stat block that keep players on their toes and combat fresh and engaging. You’ll also find the rules for four new types of creatures:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003eAction-Oriented Creatures:\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eBoss monsters just got a lot more fun to fight. Each lair boss has fun and impactful villain actions that turn an encounter into a showstopper. Every action-oriented creature also has a way to succeed on saving throws that costs them something: hit points, speed, the use of a special action, or something more. It’s like a better form of Legendary Resistance. We got exciting villain battles all tied up in one stat block. Combine them with our lairs, and you’ve got a fight to remember.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eMinions:\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eMinions are a great way to let your characters feel heroic by fighting a sea of baddies without slowing the game down to a crawl. Because while a minion is almost as nasty as a regular monster, they die real fast. Every good villain should throw an army of lackeys at adventurers invading their home.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eRetainers:\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eInitially introduced in\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eStrongholds \u0026amp; Followers\u003c\/em\u003e, our rules for retainers have been updated and streamlined to make them even easier to use. These player-controlled NPCs make running a sidekick character a snap. Free that goblin prisoner, and now you have a goblin sneak to help you take down Queen Bargnot!\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eCompanions:\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003ePlayers love pets! So we made rules that allow you to give players cool companions. Heal that injured abyssal hyena in the archdemon’s lair and you got yourself a new buddy.\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"MCDM Productions","offers":[{"title":"Default Title","offer_id":45777594581228,"sku":"MCDWEL01","price":49.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/0621\/0796\/files\/WEL-Cover-Final-Small_720x_dfdf013d-a792-4899-b034-bca4e3dbffb8.webp?v=1742233715"},{"product_id":"flee-mortals-mcdm-monster-boo","title":"Flee Mortals! MCDM Monster Book","description":"\u003cp\u003e\u003cspan\u003eOur epic 5e monster book contains 339 stat blocks plus new rules for action\u003c\/span\u003e\u003cspan\u003e-oriented creatures\u003c\/span\u003e\u003cspan\u003e, minions\u003c\/span\u003e\u003cspan\u003e, companions\u003c\/span\u003e\u003cspan\u003e, retainers\u003c\/span\u003e\u003cspan\u003e, encounter\u003c\/span\u003e\u003cspan\u003e-building\u003c\/span\u003e\u003cspan\u003e, and more\u003c\/span\u003e\u003cspan\u003e!\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003ch1\u003e\n\u003ca title=\"Flee Mortals! The MCDM Monster Book\" href=\"https:\/\/mcdm-monster-book.backerkit.com\/hosted_preorders\"\u003e\u003c\/a\u003eACTION-ORIENTED MONSTERS\u003c\/h1\u003e\n\u003cp\u003eIf a monster is big enough and bad enough to challenge an entire party on their own, or if it just makes sense for the Queen of the Goblins to be\u003cspan\u003e \u003c\/span\u003e\u003cspan class=\"text-italic\"\u003ebetter\u003c\/span\u003e\u003cspan\u003e \u003c\/span\u003ethan a normal Goblin Boss, we make a named, unique, Action-Oriented version of that monster.\u003c\/p\u003e\n\u003cp\u003eThis is something we originally developed for the Chain of Acheron. The Black Iron Pact was the first test of this design. It was a success, and we’ve learned a LOT since! Action-Oriented monsters get special Villain Actions that allow them to act when it’s not their turn, and they rely on spells much less.\u003c\/p\u003e\n\u003ch1\u003eOLD MONSTERS UN-BORING'D\u003c\/h1\u003e\n\u003cp\u003eWe love all the classic monsters! Goblins, kobolds, orcs, giants, dragons... We just wish they were more fun to use. Here’s how we’re going to do it:\u003c\/p\u003e\n\u003ch3 id=\"h:more-options\" class=\"page-anchor\"\u003eMore Options\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003eThere’s only one goblin in the core rules. So if you decide your 1st-level party is going to explore a tomb with some goblins in (\u003cspan class=\"text-italic\"\u003ehem hem\u003c\/span\u003e) you don’t have a lot of options except ctrl-c, ctrl-v.\u003c\/li\u003e\n\u003cli\u003eThis book has a LOT of options for all the classic monsters we all rely on. Goblin Assassins! Goblin Snipers! Goblin Spinecleavers! Goblin Cursespitters! I mean they’re still just goblins, they’re not like superheroes, but presenting you, the GM, with many options when it comes to a given enemy makes building encounters with them more fun because you can make each encounter\u003cspan\u003e \u003c\/span\u003e\u003cspan class=\"text-italic\"\u003eunique\u003c\/span\u003e. You could have twelve different Hobgoblin encounters and never use exactly the same combination of Hobgoblin types.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch3 id=\"h:not-just-bags-of-hit\" class=\"page-anchor\"\u003eNot Just Bags of Hit Points \u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003eA lot (not all! But a lot) of the monsters in the core rules amount to just a bag of hit points, but in my experience that’s not much fun. It’s fun (for both the players and the GM) if the monsters can DO cool stuff!\u003c\/li\u003e\n\u003cli\u003eSo our monsters all have special abilities that make them fun to run, fun to fight, and also go a long way towards reinforcing the fantasy of the monster. Monsters shouldn’t just look cool, they should do cool stuff and that stuff should remind you of WHY this monster is the way it is.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch3 id=\"h:not-a-big-list-of-sp\" class=\"page-anchor\"\u003eNot A Big List Of Spells\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003eThe core rules rely on giving monsters spells to make them interesting, but it mostly makes them more\u003cspan\u003e \u003c\/span\u003e\u003cspan class=\"text-italic\"\u003ecomplex\u003c\/span\u003e. Our monsters sometimes use spells, but it’s a lot easier on the GM to give them cool abilities they can use in combat.\u003c\/li\u003e\n\u003cli\u003eThe kinds of abilities that make the GM\u003cspan\u003e \u003c\/span\u003e\u003cspan class=\"text-italic\"\u003ecackle\u003c\/span\u003e\u003cspan\u003e \u003c\/span\u003ewhen you read them. “I can’t wait to use this!” is better than “I don’t remember how that spell works, lemme go look it up.”\u003c\/li\u003e\n\u003cli\u003eThis way the monster’s abilities are printed right there in the book and you don’t have to try and remember what the radius is for this spell, or have to go look it up in another book. \u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch1\u003eNEW MONSTERS FOR CLASSIC ENVIRONMENTS\u003c\/h1\u003e\n\u003cul\u003e\n\u003cli\u003eOh, and we got new monsters in here! Tyrants for you to Vanquish!!\u003c\/li\u003e\n\u003cli\u003eBut making random new monsters\u003cspan\u003e \u003c\/span\u003e\u003cspan class=\"text-italic\"\u003ejust\u003cspan\u003e \u003c\/span\u003e\u003c\/span\u003eto make new monsters does not (in my experience, having written an entire monster book for 3E) make\u003cspan\u003e \u003c\/span\u003e\u003cspan class=\"text-italic\"\u003ebetter\u003c\/span\u003e\u003cspan\u003e \u003c\/span\u003emonsters. You end up with a lot of “looks cool, no idea when I’d ever use that.”\u003c\/li\u003e\n\u003cli\u003eNew monsters should have a reason for existing, so this book starts by imagining all the different places encounters\u003cspan\u003e \u003c\/span\u003e\u003cspan class=\"text-italic\"\u003etend\u003c\/span\u003e\u003cspan\u003e \u003c\/span\u003eto happen. You know, a\u003cspan\u003e \u003c\/span\u003e\u003cspan class=\"bold\"\u003eswamp\u003c\/span\u003e, the\u003cspan\u003e \u003c\/span\u003e\u003cspan class=\"bold\"\u003ecity\u003c\/span\u003e, a\u003cspan\u003e \u003c\/span\u003e\u003cspan class=\"bold\"\u003egraveyard\u003c\/span\u003e, the\u003cspan\u003e \u003c\/span\u003e\u003cspan class=\"bold\"\u003esewers\u003c\/span\u003e. We got eight different environments in here!\u003c\/li\u003e\n\u003cli\u003eThen we create 3 or 4 new monsters for that environment! So if you’ve got an adventure in a Enchanted Forest, we got some new Enchanted Forest monsters for you—just grab ‘em and go!\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch1\u003eNEW RULES\u003c\/h1\u003e\n\u003cp\u003eLook, we don't want to reinvent the wheel here. Any 5E GM should be able to use any monsters in here with a minimum of fuss. But there are a\u003cspan\u003e \u003c\/span\u003e\u003cspan class=\"bold\"\u003ecouple\u003c\/span\u003e\u003cspan\u003e \u003c\/span\u003eof new ideas in here, and some cleaning up of the standard language to make things more straightforward.\u003c\/p\u003e\n\u003ch3 id=\"h:minions\" class=\"page-anchor\"\u003eMinions!\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003eMinions are a great way to let your characters feel\u003cspan\u003e \u003c\/span\u003e\u003cspan class=\"bold\"\u003eheroic\u003c\/span\u003e\u003cspan\u003e \u003c\/span\u003eby fighting a sea of bad guys (a horde of zombies! A whole tribe of goblins!) without slowing the game down to a crawl. Because while a minion is\u003cspan\u003e \u003c\/span\u003e\u003cspan class=\"text-italic\"\u003ealmost\u003c\/span\u003e\u003cspan\u003e \u003c\/span\u003eas nasty as a regular monster,\u003cspan\u003e \u003c\/span\u003e\u003cspan class=\"bold\"\u003ethey die real fast\u003c\/span\u003e.\u003c\/li\u003e\n\u003cli\u003eThis harkens all the way back to the 1970’s when fighters got one free attack, per level, per round against any enemies of 1HD or less. Even back then, the idea of letting PCs cut a swath through a sea of enemies was developing.\u003c\/li\u003e\n\u003cli\u003eOur minion rules have been designed from the ground up to work with fifth edition, and have already gone through months of testing. They allow you, the GM, to throw a bunch of monsters against your players and challenge them without overwhelming them or grinding the game to a halt.\u003c\/li\u003e\n\u003cli\u003eThey let you design more interesting, epic, cinematic encounters and they help your players feel like\u003cspan\u003e \u003c\/span\u003e\u003cspan class=\"bold\"\u003eheroes\u003c\/span\u003e.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch3 id=\"h:companions\" class=\"page-anchor\"\u003eCompanions! \u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003ePlayers\u003cspan\u003e \u003c\/span\u003e\u003cspan class=\"bold\"\u003elove\u003c\/span\u003e\u003cspan\u003e \u003c\/span\u003epets! So we created new rules for players to have a cool companion.\u003c\/li\u003e\n\u003cli\u003eWe give monsters that makes sense as a “pet” a unique Companion stat block!\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch3\u003eRetainers!\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003eRetainers were introduced in our first book\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cspan class=\"text-italic\"\u003eStrongholds \u0026amp; Followers\u003c\/span\u003e\u003c\/em\u003e. They’re a great way to reward a player for some good roleplaying. “The goblin agrees to help you… for now.” Here’s your little goblin buddy!\u003c\/li\u003e\n\u003cli\u003eRetainers are like NPCs, but instead of managing an entire second character and second character\u003cspan\u003e \u003c\/span\u003e\u003cspan class=\"bold\"\u003esheet\u003c\/span\u003e, retainers are much simpler. 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